episode 72
Destroy Deck Destruction

Japanese Title:
Deck Hakai O Hakaise Yo!
Released Date: 02/15/2006
Series: Yu Gi Oh Duel Monster Generation Next (GX)
Picture Supervisor: In Tea Sun
Production: Lee Kyoung Soo
Screenshots:

J-Team

Translating: Janime
Card Advisors: Tatsunoboshi Horoko
OP/End: 99%/Wake Up Your Heart
screenshots
episode 72
Hightlight
Judai VS X
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summary
episode 72 summarized by Janime

 

At a night, Edo is having some drink on a cruise near the port of Duel Academia island. He wonders what Saiou is doing now. He reminds himself of Manjyome's words (episode 67) that the school would soon belong to Saiou. Then, Edo sees another cruise landing at the port. A mysterious guy with a black suit steps down from the cruise. Edo can recognize the guy by his first sight. The guy walks pass and stops by a beautiful moonlight flower. He seems to appreciate it, but steps on and destroy it. He hopes to give it more scare as smirking.

At the white hall, Saiou is looking through the future by his Tarot, still wondering about Judai's continuous victory. He draws a card and get [The Death] in an upright position. Saiou challenges Judai to prove if Judai thinks that he can get over this destiny (The Death represents a new challenger for Judai). On the other side at Obelisk Blue (White), Vice Principal Napolean seems impatient, urging Manjyome to draw the conclusion with Judai. That's the only way to have this white dorm approved officially. Manjyome suggests Vice Principal Napolean be silent. Saiou already called someone for this job, and he has already come to this island to duel against Judai. Vice Principal Napolean asks who that guy is.

On the other side, Judai is walking with the map while Sho and Kenzan are after him. They are coming because Manjyome called him out. They have arrived an entrance of a cave, moving inside. There appears the face of the mysterious man welcoming them for coming. Judai asks him whether he has seen a weird guy with a white uniform (He means Manjyome). The mysterious man replies that the guy whom Judai is look for isn't coming here. He lets this mysterious man come instead. Kenzan asks ask who the man is. The man introduces himself a pro duelist named [X]. Then, he invites Judai into a duel against him since he is the one who could beat Edo Phoenix. At first, Judai wondered why he has to duel against him, but he later thinks that he has become popular. Sho asks whether X knows Edo. X says that Edo is a young duelist, so his ranking is actually higher. Hearing that his ranking is higher, Judai assumes that X is stronger than Edo. He certainly becomes excited by such a great opportunity. Meanwhile, Edo is watching them behind, wondering whether Judai seriously intends to approach into the duel against X. X asks Judai for his answer. Judai thinks that this game should be fun, so he absolutely accepts the challenge. Standing by their duel disks, they start the duel quickly.

Trap Sleuther
Monster

First turn comes to X. Drawing a card, he plays [Card Destruction ~ Tebuda Massatsu - Magic: Both players must discard their entire hands and draw the same number of cards they discarded from their respective decks]. By its effect, both sides have to discard all cards on their hands into the graveyards and draw the same number of the discarded cards. Thus, both discard 5 cards and draw new 5 cards. Then, X activates a trap card from the graveyard, [Luring Lantern LV 4 ~ Yuugatou Level Yon - Trap: When this card is sent to the Cemetery by an effect, you can Special Summon 1 Monster from your deck with a level of 4 or less]. Due to its effect, he can special summon a monster, [Trap Sleuther - 4/800/1300: If this card is on the Field in face-up attack mode, this card's controller is not affected by the effects of Trap cards], onto the field in an attack position. Setting two face-down cards, he ends his turn.

Digest 1: X's first turn

X's Number of Card:

Deck: 28 (40-5-1-5-1)
On Hand: 3 (5+1-1-5+5-2)
On the Field: 3 (2+1)
Graveyard: 6 (1+5)

Notes:
Deck Balances:

  • 40: total number of cards in a deck
  • -5: first draws at the beginning of the game
  • -1: normal draw in this turn
  • -5: draws by the effect of Card Destruction
  • -1: special summon from the deck by the effect of Luring Lantern LV 4

On Hand Balances:

  • 5: balances at the beginning of the game
  • +1: normal draw in this turn
  • -1: play Card Destruction
  • -5: discard all by the effect of Card Destruction
  • +5: draw following the effect of Card Destruction
  • -2: place 2 face down cards

On the Field Balances:

  • +2: face down cards
  • +1: Trap Sleuther

Graveyard Balances:

  • +1: Card Destruction
  • +5: discarded cards due to the effect of Card Destruction (One of them is Luring Lantern LV 4)

Judai's Number of Card:

Deck: 30 (40-5-5)
On Hand: 5
On the Field: 0
Graveyard: 5

Notes:
Deck Balances:

  • 40: total number of cards in a deck
  • -5: first draws at the beginning of the game
  • -5: draws by the effect of Card Destruction

On Hand Balances:

  • 5: balances at the beginning of the game

Graveyard Balances:

  • +5: discarded cards due to the effect of Card Destruction (One of them is Luring Lantern LV 4)

Although X is stronger than Edo, Sho hopes that Judai will win. Then, Edo appears and says that it shouldn't be that easy. From the record, X has never been defeated in a duel. There is nobody who can duel against him in the world of pro duelists. The duelists who duel against him lose not only the game, but also their entire passion and pride. Sho is getting amazed by what Edo means.

Monster Register
Trap

It's now Judai's turn. He draws a card and summons [E-Hero Sparkman - 4/1600/1400] in an attack position. At this moment, X opens a reversed permanent trap card [Monster Register - Permanent Trap: Pay 1000 Life Points to activate this card. When either player Summons or Special Summons a Monster, they send cards from the top of their deck to the Cemetery equal to that Monster's level]. He has to pay 1000 LP to play this card, so his LP decreases to 3000 (4000-1000). According to its effect, Judai has to discard cards on the top of his deck equal to the levels of his summoned monster. E-Hero Sparkman has level 4, so Judai has to discard 4 cards from his deck. It appears that Monster Register takes Judai's 4 cards, including N-Aqua Dolphin, away from his top deck. While Kenzan thinks that both sides have to get this effect against their decks, Edo tells him to take a look at X's field carefully. X has Trap Sleuther on his field. By its special effect, X is protected from any effect of trap cards. Thus, the potential trap effect of Monster Register affects only Judai. If he summons greater more monsters, he has to discard more cards from his deck. Edo notes that it is X's style [Deck Destruction ~ Deck Hakai]. X doesn't aim to LP but cards in a deck. He is such a threatening (worst) duelist for Judai who has strong bond with his deck. Kenzan believes that Judai should be fine anyway. Edo notes that although he knew the opponent's style before, he wouldn't probably win. X just enjoys destroying people's decks, and Judai has already fallen into his trap.

Note: Deck Destruction Combo

This is the main strategy of X's Deck Destruction style.

  • He plays the permanent trap, Monster Register, to force the opponent discard more cards into the cemetery once he summons a monster.
  • He protects himself from this effect by the special effect of Trap Sleuther.
  • What X has to do next is to find the way to keep Trap Sleuther on the field, and to let the opponent summon more monsters.
  • The point is to wait until the cards in the opponent's deck become 0. When the opponent has no card to draw, he is defeated automatically. It doesn't involve LP.

Threatening Roar
Trap Card

Seeing Judai look amazed, X asks whether Judai has already accepted the defeat. Judai smirks and still enjoys this type of duel as usual. X thinks that Judai hasn't realized the situation well yet. Judai thinks that if that's the case, he should find the way to destroy Trap Sleuther so that X can also take the effect of Monster Register. Judai is now ready to declare the attack of E-Hero Sparkman against Trap Sleuther. However, X claims that he won't let Judai do that easily as opening another reversed trap card [Threatening Roar ~ Ikaku Suru Houkou - Trap: Your opponent cannot declare an attack during this turn]. Judai feels pity by losing his chance in this turn, so he finishs his turn at this point.

Digest 2: Judai's first turn

X's Number of Card:

Deck: 28
On Hand: 3
On the Field: 2 (3-1)
Graveyard: 7 (6+1)

Notes:
Deck Balances:

On Hand Balances:

On the Field Balances:

  • 3: Balance from the previous turn (Trap Sleuther, Monster Register, Threatening Roar)
  • -1: activate Threatening Roar

Graveyard Balances:

  • 6: Balance from the previous turn
  • +1: Threatening Roar is sent to the graveyard after it's played

Judai's Number of Card:

Deck: 25 (30-1-4)
On Hand: 5 (5+1-1)
On the Field: 1
Graveyard: 9 (5+4)

Notes:
Deck Balances:

  • 30: Balance from the previous turn
  • -1: normal draw in this turn
  • -4: taken away by the effect of Monster Register after summoning E-Hero Sparkman (level 4)

On Hand Balances:

  • 5: Balance from the previous turn
  • +1: normal draw in this turn
  • -1: normal summon, E-Hero Sparkman, in this turn

On the Field Balances:

  • +1: E-Hero Sparkman

Graveyard Balances:

  • 5: Balance from the previous turn
  • +4: discarded cards due to the effect of Monster Register

X then smirks and says that he extremely feels very good now to duel against the duelist with strong belief in his deck (He enjoys to destroy it). Turn comes to X. He draws a card and sets up a face-down monster on the field. Setting two more reversed cards, he ends his turn quickly.

Digest 3: X's second turn

X's Number of Card:

Deck: 27 (28-1)
On Hand: 1 (3+1-1-2)
On the Field: 5 (2+1+2)
Graveyard: 7

Notes:
Deck Balances:

  • 28: Balance from the previous turn
  • -1: normal draw in this turn

On Hand Balances:

  • 3: Balance from the previous turn
  • +1: normal draw in this turn
  • -1: set up face down monster
  • -2: set up 2 face down cards

On the Field Balances:

  • 2: Balance from the previous turn (Trap Sleuther and Monster Register)
  • +1: set up face down monster
  • +2: set up 2 face down cards

Graveyard Balances:

Judai's Number of Card:

Deck: 25
On Hand: 5
On the Field: 1
Graveyard: 9

Notes: No change


Level Pod
Monster Card

Turn moves to Judai. He draws a card and fuses E-Hero Featherman and E-Hero Burst Lady on his hand into [E-Hero Flame Wingman - 6/2100/1200: This monster can be summoned only by fusion. When this Monster destroys a Monster as a result of Battle, do direct damage to your opponent equal to the attack points of the destroyed monster]. When his monster is summoned, the effect of Monster Register is activated. E-Hero Flame Wingman has 6 stars, so 6 more cards are taken from Judai's deck. This time, Judai loses E-Hero Neos among those taken cards. X smirks and asks whether Judai hears the cry of his cards. Judai hopes that he will win for E-Hero Neos as well, declaring the attack of E-Hero Flame Wingman against X's face-down monster, [Level Pod - ?/500/? - Flip: Return all Monsters on the Field to their owner's deck and shuffle. Equal to the levels of the Monsters shuffled in their own decks, each player draws cards from the deck equal to that number. If you draw a card that was shuffled into your deck, add those cards into your hand. If you don't, send those cards into the Cemetery]. By E-Hero Flame Wingman's effect, when it can destroy a monster, the direct damages equal to the destroyed monster deal to X. Thus, his LP reduces to 2500 (3000-500).

At this moment, X declares the flip effect of Level Pod. By its effect, all monsters of both sides are returned to their decks. Thus, E-Hero Flame Wingman and E-Hero Sparkman return to Judai's deck while Trap Sleuther returns to X's deck. Kenzan realizes that Trap Sleuther has disappeared (Thus, X should be able to get the effect from his own trap card, Monster Register from now on). Furthermore, both sides have to shuffle their decks and draw cards equal to the combined levels of the returned monsters. Sho notes that Judai has to draw 10 cards (4 + 6: Sparkman's level + Flame Wingman's level) while Kenzan notes that X has to draw 4 cards (Trap Sleuther has 4 stars). Lastly, if X and Judai get at least one same monster as one previously returned to their decks, they can keep all of those drawn cards onto their hands. Otherwise, they have to throw all of them into the cemeteries. Judai looks at his 10 drawn cards and sees E-Hero Sparkman, so he can keep all of the drawn cards on his hand. Nevertheless, X doesn't get Trap Sleuther in his 4 drawn cards, so he has to discard all of them into the cemetery. Judai feels that he doesn't lose anything that much. Although he lost 10 cards from his deck as a result of Level Pod's flip effect, he can gain 10 cards back on hand.

The Perforated Purse
Trap Card

Certainly, X doesn't allow Judai to supply those cards. He opens his reversed trap card [The Perforated Purse ~ Anaaki Saifu - Trap: You can activate this card when your opponent's hand contains 6 or more cards. Randomly discard cards from his hand until he hold 5 cards in his hand], which can activate only if Judai has more 6 cards on his hand. Judai currently has 13 cards on his hand (5+1-3+10: please look at his card on hand on digest4), so the condition is satisfied. Due to the effect of The Perforated Purse, Judai will lose his cards on hand to the graveyard until he remains only 5 cards. Thus, 8 cards (13-5) are sent to his graveyard. At this time, Winged Kuriboh is taken away from him. Anyway, Judai feels relieved that Trap Sleuther has already gone. X hasn't done yet. He opens his last reversed trap [Soul Link ~ Tamashii No Tsunagari - Trap: Select 1 Monster card from your deck and add it to your hand]. This card allows X to add a monster from his deck onto his hand. Absolutely, he decides to get back Trap Sleuther. Judai can do nothing else, ending this turn here.

Digest 4: Judai's second turn

X's Number of Card:

Deck: 23 (27+1-4-1)
On Hand: 2 (1+4-4+1)
On the Field: 1 (5-1-1-1-1)
Graveyard: 14 (7+1+4+1+1)

Notes:
Deck Balances:

  • 27: Balance from the previous turn
  • +1: Trap Sleuther is returned to the deck due to the flip effect of Level Pod
  • -4: draw equal to the level of monster returned to the deck, 4 (Trap Sleuther), due to the flip effect of Level Pod
  • -1: Trap Sleuther returns to hand due to the effect of Soul Link

On Hand Balances:

  • 1: Balance from the previous turn
  • +4: draw equal to the level of monster returned to the deck, 4 (Trap Sleuther), due to the flip effect of Level Pod
  • -4: discard new 4 drawn cards since those 4 cards don't satisfy Level Pod's flip effect
  • +1: Trap Sleuther returns to hand due to the effect of Soul Link

On the Field Balances:

  • 5: Balance from the previous turn (Trap Sleuther, Monster, three face down cards)
  • -1: set monster monster, Level Pod is destroyed
  • -1: Trap Sleuther is returned to the deck due to the flip effect of Level Pod
  • -1: The Perforated Purse, face down card, is played
  • -1: Soul Link, face down card, is played

Graveyard Balances:

  • 7: Balance from the previous turn
  • +1: Level Pod is destroyed
  • +4: 4 cards are discarded since they don't satisfy Level Pod's flip effect
  • +1: The Perforated Purse is sent to the graveyard after played
  • +1: Soul Link is sent to the graveyard after played

Judai's Number of Card:

Deck: 9 (25-1-1-6+2-10)
On Hand: 5 (5+1-3+10-8)
On the Field: 0 (1+1-2)
Graveyard: 26 (9+3+6+8)

Notes:
Deck Balances:

  • 25: Balance from the previous turn
  • -1: normal draw in this turn
  • -1: E-Hero Flame Wingman is summoned from the fusion
  • -6: taken away by the effect of Monster Register after summoning E-Hero Flame Wingman (level 6)
  • +2: Both E-Hero Sparkman and E-Hero Flame Wingman are returned to the deck due to the flip effect of Level Pod
  • -10: draw equal to the combined levels of monsters returned to the deck, 4 (E-Hero Sparkman) + 6 (E-Hero Flame Wingman), due to the flip effect of Level Pod

On Hand Balances:

  • 5: Balance from the previous turn
  • +1: normal draw in this turn
  • -3: Polymerization, E-Hero Burst Lady, and E-Hero Featherman are played
  • +10: draw equal to the combined levels of monsters returned to the deck, 4 (E-Hero Sparkman) + 6 (E-Hero Flame Wingman), due to the flip effect of Level Pod
  • -8: cards are discarded due to the effect of The Perforated Purse

On the Field Balances:

  • +1: E-Hero Sparkman
  • +1: E-Hero Flame Wingman
  • -2: Both E-Hero Sparkman and E-Hero Flame Wingman are returned to the deck due to the flip effect of Level Pod

Graveyard Balances:

  • 9: Balance from the previous turn
  • +3: Polymerization, E-Hero Burst Lady, and E-Hero Featherman are played for the fusion process
  • +6: sent to the graveyard by the effect of Monster Register after summoning E-Hero Flame Wingman (level 6)
  • +8: cards are discarded due to the effect of The Perforated Purse

In this turn, X mentions that Judai has already lost 26 cards into his graveyard (See Digest 4 how Judai ends up with 26 cards in his cemetery), wondering how many times have left for him. Judai gets mad and declares that his Neos deck isn't easy to be broken down like that. X smirks as thinking that Judai still can't do anything at all. Once this duel is ended, Judai's belief in his deck will collapse completely and it will no longer return to his hand. X then declares his turn. He draws a card and plays Pot of Greed to draw additional two cards. He later normal resummons Trap Sleuther onto the field in an attack position. Repeatedly, due to the effect of Monster Register, 4 cards (4 levels of Trap Sleuther) are taken away from X's deck into his cemetery. However, as long as Trap Sleuther remains on the field, he no longer gets any effect from Monster Register. Setting up all three cards on his hand onto the field, X ends his turn. X feels very certain about his victory. It's time to count down for Judai's defeat since he has ony 9 cards left in his deck and 5 cards on his hand (See Digest 4 how Judai ends up with 9 cards in his deck and 5 cards on his hand).

Digest 5: X's third turn

X's Number of Card:

Deck: 16 (23-1-2-4)
On Hand: 0 (2+1-1+2-1-3)
On the Field: 5 (1+1-1+1+3)
Graveyard: 19 (14+1+4)

Notes:
Deck Balances:

  • 23: Balance from the previous turn
  • -1: normal draw in this turn
  • -2: draw 2 cards due to the effect of Pot of Greed
  • -4: taken away by the effect of Monster Register after summoning Trap Sleuther (level 4)

On Hand Balances:

  • 2: Balance from the previous turn
  • +1: normal draw in this turn
  • -1: play Pot of Greed
  • +2: draw 2 cards due to the effect of Pot of Greed
  • -1: normal summon Trap Sleuther

On the Field Balances:

  • 1: Balance from the previous turn (Trap Sleuther, Monster, three face down cards)
  • +1: play Pot of Greed
  • -1: Pot of Greed is sent to the graveyard after it's played
  • +1: normal summon Trap Sleuther
  • +3: set up three face-down cards on the field

Graveyard Balances:

  • 14: Balance from the previous turn
  • +1: Pot of Greed is sent to the graveyard after it's played
  • +4: sent to the cemetery by the effect of Monster Register after summoning Trap Sleuther (level 4)

Judai's Number of Card:

Deck: 9
On Hand: 5
On the Field: 0
Graveyard: 26

Notes: No change

 
summary - second period
episode 72 summarized by Janime

 

Gachi Battle
Trap Card

It's now Judai's third turn. He feels worried by drawing a card since it means he is losing one more card in his deck. Once Judai draws a card, X opens one of his reversed trap cards [Gachi Battle ~ Trap: Both players, during their own turn's Main Phase, choose 1 Monster with a level of 4 or less from their deck. (Shuffle your deck after you have chosen one.) The selected Monster is Special Summoned in attack mode. The Monster Special Summoned by this effect is destroyed at the End Phase of the turn]. By its effect, both sides have to select monsters from their decks and special summon them onto the fields. Because X's filed has Trap Sleuther, whose special effect can protect him from the effect of Gachi Battle, only Judai is forced to summon a monster from his deck.

N-Glowmoss
Monster Card

While Judai is getting more worried by losing more cards in his deck from this special summon, he hears the voice of a monster spirit from his deck. It encourages Judai by saying that the duel hasn't ended yet. Then, that card moves up to Judai's hand, and there appears a new monster. Judai looks at the card and realizes that all of his friends are still with him. He summons it, a new Neos monster [N-Glowmoss - 3/300/900: When this card is in battle, verify the top card of your opponent's deck and according to that card, activate one of the following effects. Your opponent can draw 1 card from their deck, but when your opponent doesn't draw that card, place 2 cards from your own deck into the Cemetery. 1) If it is a Magic card, you can attack your opponent directly. 2) If it is a Monster card, this card's battle is ended. 3) If it is a Trap card, this card is switched to defense mode] onto the field in an attack position. N-Glowmoss has 3 stars, so Judai loses 3 more cards following the effect of Monster Register. At this points, Judai has only 4 cards left in his deck (See Digest 6 how Judai ends up with 4=9-1-1-3).

Neos Energy
Magic Card

Still in Judai's turn, he equips a magic card [Neos Energy - Equipment Magic: This card can only be equipped to a monster with Neo-Spacian in their name. Increase the Equipped monster's attack power by 800 points. During each of your Standby Phases, the Equipped monster's attack power decreases by 300 points] with N-Glowmoss. It can increase the attack points N-Glowmoss by 800 points, so its total attack points become 1100 (300+800). Moving to the battle phase, Judai declares that N-Glowmoss' special effect that can be activated only in this step. By its effect, X has to choose first whether to draw a card from his deck for the further effect or whether to let Judai place 2 cards from his deck into the graveyard. X selects to draw a card. After that, Judai has to follow the remaining effects of N-Glowmoss. If X's drawn card is a magic card, Judai's monster can attack X directly. If it's a monster card , N-Glowmoss' battle phase is ended. If it's a trap card, N-Glowmoss is changed into a defense position. The result appears on X's hand as a magic card, Super Guard, so Judai can let his monster attack X directly. It now shows that X has 15 cards left in his deck (See Digest 6 how X ends up with 15=16-1).

Compulsory Evacuation Device
Trap Card

Judai insistss that this is still the duel judged by LP (not cards in a deck), declaring the direct attack of N-Glowmoss against X. At this moment, X opens his second reversed trap card, [Compulsory Evacuation Device ~ Kyouseidatsu Shutsu Souchi - Trap: Return 1 Monster on the Field into their owner's hand]. Due to its effect, N-Glowmoss is forced to return to Judai's hand. Judai feels worried by that he has done so much but still wasn't able to attack at this point. Here is the end of his turn.

 

Digest 6: Judai's third turn

X's Number of Card:

Deck: 15 (16-1)
On Hand: 1 (0+1)
On the Field: 3 (5-1-1)
Graveyard: 21 (19+1+1)

Notes:
Deck Balances:

  • 16: Balance from the previous turn
  • -1: special draw due to the effect of N-Glowmoss

On Hand Balances:

  • 0: Balance from the previous turn
  • +1: special draw due to the effect of N-Glowmoss

On the Field Balances:

  • 5: Balance from the previous turn (Trap Sleuther, Monster, three face down cards)
  • -1: Activate reversed Gachi Battle
  • -1: Activate reversed Compulsory Evacuation Device

Graveyard Balances:

  • 19: Balance from the previous turn
  • +1: Gachi Battle is sent to the graveyard after played
  • +1: Compulsory Evacuation Device is sent to the graveyard after played

Judai's Number of Card:

Deck: 4 (9-1-1-3)
On Hand: 6 (5+1-1+1)
On the Field: 0 (0+1+1-1-1)
Graveyard: 30 (26+3+1)

Notes:
Deck Balances:

  • 9: Balance from the previous turn
  • -1: normal draw in this turn
  • -1: special summon N-Glowmoss from his deck due to the effect of Gachi Battle
  • -3: taken away by the effect of Monster Register after special summoning N-Glowmoss (level 3)

On Hand Balances:

  • 5: Balance from the previous turn
  • +1: normal draw in this turn
  • -1: play Neos Energy with N-Glowmoss
  • +1: N-Glowmoss returns to Judai's hand due to the effect of Compulsory Evacuation Device

On the Field Balances:

  • 0: Balance from the previous turn
  • +1: special summon N-Glowmoss from his deck due to the effect of Gachi Battle
  • +1: play Neos Energy with N-Glowmoss
  • -1: N-Glowmoss returns to Judai's hand due to the effect of Compulsory Evacuation Device
  • -1: Neos Energy is sent to the cemetery after N-Glowmoss is returned to Judai's hand.

Graveyard Balances:

  • 26: Balance from the previous turn
  • +3: sent to the cemetery by the effect of Monster Register after special summoning N-Glowmoss (level 3)
  • +1: Neos Energy is sent to the cemetery after N-Glowmoss is returned to Judai's hand.

Super Guard
Magic Card

Next is X's turn. He draws a card, ending up with 14 cards left in his deck. Then, he plays a permanent magic [Super Guard ~ Permanent Magic: If you pay 500 Life Points during your Main Phase. Monsters on your Field cannot be destroyed as a result of battle. Your turn is then skipped]. This card can protect his monster from being destroyed in battle in exchange of 500 LP. In other words, he uses it to protect Trap Sleuther so that Trap Register doesn't have the effect against him. Judai looks at his deck, becoming very concerned. He has only 4 cards left in his deck. If he summons a monster in his next turn, all of the cards in his deck may be gone. Anyway, X is smirking and enjoying the duelist in despair by his deck destruction. Judai is getting more nervous and thinking what he should do. Meanwhile, the spirit of the card, N-Glowmoss, calls him to wake him up. Judai looks at his remaining 6 cards on hand, which are E-Hero Edgeman, De-Fusion, E-Hero Sparkman, N-Glowmoss, Instant Fusion, and Soul Share-Common Soul. He has just realized that as long as he trusts in his friends/cards, he can find the way out. Getting the fighting spirit back, he continues his turn with strong belief.

Digest 7: X's forth turn

X's Number of Card:

Deck: 14 (15-1)
On Hand: 1 (1+1-1)
On the Field: 4 (3+1)
Graveyard: 21

Notes:
Deck Balances:

  • 15: Balance from the previous turn
  • -1: special draw due to the effect of N-Glowmoss

On Hand Balances:

  • 1: Balance from the previous turn
  • +1: normal draw in this turn
  • -1: play Super Guard from his hand

On the Field Balances:

  • 3: Balance from the previous turn (Trap Sleuther, Monster, three face down cards)
  • +1: activate Super Guard

Graveyard Balances:

Judai's Number of Card:

Deck: 4
On Hand: 6
On the Field: 0
Graveyard: 30

Notes: No change

Final turn of Judai has come. He draws a card, decreasing his deck to 3 cards. Then, he plays [Soul Share Common Soul ~ Tamashii No Kyouyuu Common Soul - Permanent Magic: If there is 1 other Monster on the Field, Special Summon 1 Monster with Neo Spacian in your hand to the controller of that other Monster. The attack strength of that other Monster is increased if the attack strength of the Monster with Neo Spacian in its name is increased. When this card is removed from the Field, return the Neo Spacian named Monster to your hand] from his hand. By its effect, Judai declares that he can special summon N-Glowmoss onto the field. Edo doesn't understand what Judai is thinking of summoning more monster to lose more cards in his deck. Judai further explains that N-Glowmoss will be special summoned in a control of another monster on the field. X claims that Judai doesn't have any other monster on his field. Judai tells him that the controller of N-Glowmoss that he aims to is actually Trap Sleuther. As a result, N-Glowmoss is special summoned onto X's field in an attack position under the control of Trap Sleuther. In addition to the effect of Soul Share - Common Soul, the attack points of Trap Sleuther increase by those of N-Glowmoss. Therefore, its total attack points become 1100 (800+300).

After that, Judai plays [Miracle Fusion - Magic: Remove the Monsters determined by a Fusion Monster from your Field and/or Cemetery from the game, and Special Summon that Fusion Monster from your Fusion Deck with E-HERO in its name. This Special Summon is treated as a Fusion Summon] from his hand. Removing E-Hero Clayman, Featherman, Bubbleman, and Burst Lady in his graveyard from the game, he can special summon [E-Hero Elixer - 10/2900/2600: This card can only be Special Summoned by a Fusion Summon. The Attribute of this card is also treated as WIND, WATER, FIRE, and EARTH. When this card is Fusion Summoned successfully, return all cards that are removed from play to their respective owner's Deck. The Deck is then shuffled. Increase the ATK of this card for each face-up monster on the opponent's side of the field with the same Attribute as this card x300 points] onto the field in an attack position.

Kenzan doesn't understand what Judai is doing. Edo notes that E-Hero Elixer has level 10, so all Judai's last remaining 3 cards in his deck are taken by Monster Register. As X laughes with joy, Judai claims that the game hasn't finished yet. Edo has just realized the fact that a person is defeated when he has no card left to draw. However, a person isn't considered to be defeated in case he can't satisfy the condition of an effect by sending sufficient cards into the cemetery. In brief, if Judai doesn't have enough cards to satisfy Monster Register's effect, he hasn't been defeated yet. However, Kenzan thinks that Judai still can't do anything from now on. X thinks so, suggesting Judai surrender.

Judai then declares the special effect of E-Hero Elixer to return all cards removed from the game to the deck and shuffle. Thus, E-Hero Clayman, Featherman, Bubbleman, and Burst Lady are returned to his deck and shuffled. Then, he normal summons E-Hero Sparkman onto the field in an attack position. Kenzan and Sho are confused by what Judai has done. He has just got back his cards in his deck, but he is losing them all after this summon. Again, Monster Register takes all 4 cards from his deck (Sparkman has 4 level). Judai declares the attack of E-Hero Elixer against N-Glowmoss on X's field. X laughs and asks whether Judai intends to attack his own friend. He hopes Judai has already realized that his trust on cards doesn't help him win. Judai argues that it's completely different. He attacks his own friend because of that trust.

Recycle Barrier
Trap Card

Once E-Hero Elixer attacks N-Glowmoss, X opens his reversed trap card [Recycle Barrier - Trap: Reduce all Battle Damage done by the opponent from a Monster to its controller. On your turn, during your Standby Phase, if this card is in your Cemetery. By placing 1 Trap card in your hand to the Cemetery, you can return this card to your hand] that can protect him from all damages in this turn. Also, he activates the effect of Super Guard. Paying 500 LP, he can protect N-Glowmoss from beinging destroyed in battle. Thus, N-Glowmoss is returned onto the field. However, repeatedly, he doesn't have to lose 500 LP due to the effect of Recycle Barrier. When he receives 0 damage, X declares that his possibility to lose is 0 as well. When N-Glowmoss is regenerated, X intends to activate its special to verify the top card on Judai's deck. Judai, nevertheless, claims that he no longer has any card in his deck, so the special effect of N-Glowmoss can't be activated. Judai says that X may have already forgotten another effect of N-Glowmoss. In case the opponent (Judai) doesn't draw a card for X to verify, X has to discard 2 cards from his deck into his cemetery. This results in 12 cards (14-2) into his deck (please look at the number of his cards on digest8).

Instant Fusion
Magic Card

Next, Judai lets E-Hero Sparkman to attack N-Glowmoss. By the same whole effects, X doesn't lose any LP, N-Glowmoss is returned onto the field, and X loses 2 more cards from his deck. Thus, this results in 10 cards (12-2) remaining in his deck. X certainly looks unpleased with the fact that his own deck is being destroyed. Judai then plays De-Fusion to return E-Hero Clayman, Featherman, Bubbleman, and Burst Lady from his cemetery onto the field. X looks pretty shocked by the 4 attacks. That means although he doesn't lose any LP, but he has to lose the cards in his deck until he has only 2 left (10-4*2); N-Glowmoss can't be destroyed anyway. X smirks and claims that he still has cards left in his deck, but Judai no longer has enough monster to attack. Judai starts recounting, and has just realized that he really doesn't have enough. As a result, he plays a new magic card [Instant Fusion ~ Shunkan Yuugou - Instant Magic: Select monsters on your Field needed as Fusion Components for a Fusion Summoning and remove them from the field to the Graveyard, Special Summon the appropriate Fusion Monster from your Fusion Deck. At the End Phase of the turn, return that card back to your Fusion Deck] from his hand. By its effect, he can send E-Hero Clayman, Featherman, Bubbleman, and Burst Lady on the field into the cemetery to special summon E-Hero Elixer back onto the field. E-Hero Elixer performs the final attack against N-Glowmoss, resulting in 0 card in X's deck (2-2). Then, Judai declares the ending of his turn. E-Hero Elixer is also returned to his deck according to the effect of Instant Fusion.

Digest 8: Judai's forth turn

X's Number of Card:

Deck: 0 (15-1-2-2-4*2-2)
On Hand: 1
On the Field: 4 (4+1-1)
Graveyard: 36 (21+1+2+2+4*2+2)

Notes: He ends up with 41 cards (0+1+4+36) because N-Glowmoss of Judai is summoned onto his field.

Deck Balances:

  • 14: Balance from the previous turn
  • -1: special draw due to the effect of N-Glowmoss
  • -2: discarded into the cemetery due to the special effect of N-Glowmoss destroyed by E-Hero Elixer
  • -2: discarded into the cemetery due to the special effect of N-Glowmoss destroyed by E-Hero Sparkman
  • 4*2: 8 cards are discarded into the cemetery due to the special effect of N-Glowmoss destroyed by E-Hero Clayman, Featherman, Bubbleman, and Burst Lady
  • -2: discarded into the cemetery due to the special effect of N-Glowmoss destroyed by E-Hero Elixer having resummoned by the effect of Instant Fusion

On Hand Balances:

On the Field Balances:

  • 4: Balance from the previous turn (Trap Sleuther, Monster, three face down cards)
  • +1: N-Glowmoss is special summoned onto his field
  • -1: activate Recycle Barrier

Graveyard Balances:

  • +21: Balance from the previous turn
  • +1: Recycle Barrier is sent to the cemetery after played
  • +2: discarded into the cemetery due to the special effect of N-Glowmoss destroyed by E-Hero Elixer
  • +2: discarded into the cemetery due to the special effect of N-Glowmoss destroyed by E-Hero Sparkman
  • +4*2: 8 cards are discarded into the cemetery due to the special effect of N-Glowmoss destroyed by E-Hero Clayman, Featherman, Bubbleman, and Burst Lady
  • +2: discarded into the cemetery due to the special effect of N-Glowmoss destroyed by E-Hero Elixer having resummoned by the effect of Instant Fusion

Judai's Number of Card:

Deck: 0 (4-1-3+4-4)
On Hand: 1 (6+1-1-1-1-1-1-1)
On the Field: 2 (0+1+1+4-1-4+1)
Graveyard: 36 (30+1+1-4-1+3+4-4+1+1+1+4-1)
Removed from the game: 0 (4-4)

Notes: He ends up with 39 cards (0+1+2+36) because his N-Glowmoss is summoned onto X's field.

Deck Balances:

  • 4: Balance from the previous turn
  • -1: normal draw in this turn
  • -3: taken away by the effect of Monster Register after special summoning E-Hero Elixer (level 10), resulting in 0 cards in his deck
  • +4: E-Hero Clayman, Featherman, Bubbleman, and Burst Lady are returned to the deck due to special effect of E-Hero Elixer
  • -4: taken away by the effect of Monster Register after normal summoning E-Hero Sparkman (level 4)

On Hand Balances:

  • 6: Balance from the previous turn
  • +1: normal draw in this turn
  • -1: play Soul Share - Common Soul
  • -1: N-Glowmoss is special summoned onto X's field
  • -1: normal summon E-Hero Sparkman
  • -1: play Miracle Fusion
  • -1: play De-Fusion
  • -1: play Instant Fusion

On the Field Balances:

  • 0: Balance from the previous turn
  • +1: E-Hero Elixer is special summoned onto the field
  • +1: normal summon E-Hero Sparkman
  • +4: E-Hero Clayman, Featherman, Bubbleman, and Burst Lady are returned to the field due to the effect of De-Fusion
  • -1: E-Hero Elixer is sent to the graveyard due to the effect of De-Fusion
  • -4: E-Hero Clayman, Featherman, Bubbleman, and Burst Lady are sent to the cemetery to the effect of Instant Fusion
  • +1: E-Hero Elixer is resummoned due to the effect of Instant Fusion

Graveyard Balances:

  • 30: Balance from the previous turn
  • +1: Soul Share - Common Soul is sent to the cemetery after it's played
  • +1: Miracle Fusion is sent to the cemetery after it's played
  • -4: remove E-Hero Clayman, Featherman, Bubbleman, and Burst Lady from the game due to the effect of Miracle Fusion
  • -1: E-Hero Elixer is special summoned from the graveyard
  • +3: taken away by the effect of Monster Register after special summoning E-Hero Elixer
  • +4: E-Hero Clayman, Featherman, Bubbleman, and Burst Lady are returned to the deck due to the effect of Monster Register after normal summoning E-Hero Sparkman (level 4)
  • -4: E-Hero Clayman, Featherman, Bubbleman, and Burst Lady are returned to the field due to the effect of De-Fusion
  • +1: E-Hero Elixer is sent to the graveyard due to the effect of De-Fusion
  • +1: De-Fusion is sent to the graveyard after played
  • +1: Instant Fusion is sent to the graveyard after played
  • +4: E-Hero Clayman, Featherman, Bubbleman, and Burst Lady are sent to the cemetery to the effect of Instant Fusion
  • -1: E-Hero Elixer is resummoned due to the effect of Instant Fusion

Removed from the Game Balances:

  • +4: E-Hero Clayman, Featherman, Bubbleman, and Burst Lady from are removed the game due to the effect of Miracle Fusion
  • -4: E-Hero Clayman, Featherman, Bubbleman, and Burst Lady from are returned to the deck due to the special effect of E-Hero Elixer

When turn moves to X, he has 0 balance in his deck. Thus, he is defeated automatically when he has no card to draw in his standby phase. Judai declares his victory, telling X to enjoy and trust on his deck. People are all glad by his winning as Edo is leaving quietly. Judai looks at the cards in his deck and thanks them all for the hard work. Meanwhile, Saiou is looking the destiny of Judai through the god of death in [The Death] card. He looks amazed by that Judai could again overcome this destiny.

to be continued...

Sho Heee~ Big Brother, Saiou appears at Red dorm.
Judai What? Yoch! I will be his opponent!
Sho That's...Saiou's target isn't Big Brother.
Judai Kenzan? No, Kenzan. Don't duel!
Sho Next, [Kenzan VS Saiou! Dinosaur DNA].
Judai Haaa~ Tyranno is in the crisis of extermination!!
 
 
card of this episode show
Judai's card


[E-Hero Elixier]
Star/Atk/Def| 10/2900/2600
Type/Family | Light/Warrior-Fusion
Effect | This card can only be Special Summoned by a Fusion Summon. The Attribute of this card is also treated as WIND, WATER, FIRE, and EARTH. When this card is Fusion Summoned successfully, return all cards that are removed from play to their respective owner's Deck. The Deck is then shuffled. Increase the ATK of this card for each face-up monster on the opponent's side of the field with the same Attribute as this card x300 points.
Eng OCG Code | N/A
JP OCG Code | [PP9-JP001]

 
 
supplymentary
card information


[The Death ] - Numerology Number 13
Tarot Card | Major Arcana
Upright Meaning | Transformation. Renewal, endings, destruction and rebirth, action, immortality, new ideas, physical change, regeneration.

It meant for Saiou to keep testing Judai with his other members and to keep taking his friends away. Once he has all of Judai's friends are taken under Saiou's power, he will join with him without question.

 

[Judai's deck list]
New cards played | Neo Spacian Glow Moss (M), Neos Energy (S), Instant Fusion (S)

[X's deck list]
New cards played | Level Pod (M), Trap Sleuther (M), Compulsory Evacuation Device (T), Gachi Battle (T), Luring Lantern Level 4 (T), Monster Register (T), The Perforated Purse (T), Threatening Roar (T), Soul Link (T), Recycle Barrier (T), Card Destruction (S), Super Guard (S)

M=monster, S=Spell, T=Trap

 
 
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