1st Turn - Jack
The first turn is with Jack. Drawing a card, he summons [Mad Demon - 4/1800/0: When this higher attack power monster attacks a monster in defense mode with lower defense power, inflict Battle Damage to your opponent's Life Points equal to that difference. When this face-up Attack Position card becomes the target of an attack, change it to Defense Position] to the field in attack position. Setting a face-down card, he ends his turn.
2nd Turn - Syd
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Assault Wheel
Effect Monster Card |
A turn moves to Syd. He draws a card and summons [Assault Wheel - 4/2300/0: During battle between this attacking card and a Defense Position monster whose DEF is lower than this card's ATK, inflict the difference as Battle Damage to your opponent's Life Points. During the end of a Battle Phase in which this card attacked, until your next Standby Phase, this card's ATK becomes 0] to the field in attack position. Jack is stunned by seeing a monster with 2300 ATK summoned in the first play.
Syd moves to battle phase and declares an attack of Assault Wheel toward Mad Demon. He is aware of Mad Demon's monster effect that it will be changed to defense position when it becomes an attack target. Assault Wheel has piercing-damage ability through a defense-position monster. Thus, it destroys Mad Demon and inflicts damage equal to differences to him. Jack's LP drops to 1700 (4000+0-2300).
Syd laughs as Jack's LP drops. The conveyor belt on Jack's side begins to move backward, and Jack gets closer to the dead end. Syd asks how Jack feels by getting closer to the hell by a step. Gaz cheers up and tells Jack to hurry to become a sandwich. Jack argues that his pride of duelist won't be crushed by such a thing. Syd resumes the duel by explaining the monster effect of Assault Wheel. When this card attacks, its ATK becomes 0 until his next standby phase. Setting 2 face-down cards, Nightmare Wheel and Plunder Decoy, Syd ends his turn. He says that if Jack doesn't hurry to counterattack, his life will be gone. Jack says that he doesn't need Syd to tell him so.
3rd Turn - Jack
Drawing a card, Jack activates the monster effect of [Vice Dragon - 5/2000/2400: If there is a monster on your opponent's side of the field, and you do not have a monster on your side of the field, this card can be Special Summoned from your hand. This card's original attack and defense power, when Special Summoned via this effect, is halved] on his hand. When he controls no monster and there is a monster on the opponent's field, he can special summon this card to the field.
Jack thus special summons it to the field in attack position. However, its ATK is halved to 1000 (2000/2) when summoned by this effect. Next, Jack plays [Polymerization ~ Yuugou - Normal Spell: Send Fusion Material Monsters that are listed on a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon that Fusion Monster from your Fusion Deck], fusing [Big Piece Golem - 5/2100/0: When an opponent controls a monster and you have no monster on the field, you can Normal Summon this card without Release] and [Mid Piece Golem - 4/1600/0: When this card is Normal Summoned, Flip Summoned or Special Summoned successfully, if you control a face-up "Big Piece Golem", you can Special Summon 1 "Small Piece Golem" from your Deck. The effect of the monster Special Summoned by this effect is negated] on his hand to [Multi Piece Golem - 6/2600/1300: At the end of a Battle Phase when this card battles, you can return this card to the Extra Deck. When this card is returned to the Extra Deck, if all Fusion Material monsters used for the Fusion Summon of this card are in your Graveyard, you can Special Summon all them to your side of the field].
Still in the main phase, Jack normal summons [Intercept Demon - 4/1400/1600: While you control this face-up Defense Position card, each time an opponent's monster attacks, inflict 500 damage to your opponent] to the field in attack position. He moves to battle phase, declaring the first attack by a strike of Multi Piece Golem.
Syd won't let Jack succeed. He opens his face-down trap card [Nightmare Wheel ~ Goumon Sharin - Continuous Trap - Select 1 monster on your opponent's side of the field. As long as this card remains face-up on the field, the selected monster cannot attack or change its battle position. During each of your Standby Phases, this card inflicts 500 points of damage to your opponent's Life Points. When the selected monster is removed from the field, destroy this card]. As long as this trap is on the field, Multi Piece Golem can't attack and change position, neither. In addition, for each of Syd's standby phase, 500 damage will be inflicted to Jack.
Although Multi Piece Golem is sealed, Jack still has other monsters left. He declares the second attack by a strike of Vice Dragon toward Assault Wheel. Syd opens another face-down trap card [Plunder Decoy - Normal Trap: Activate when a monster you control is attacked. Take control of a Level 4 or lower monster your opponent controls, other than the monster that declared an attack], which can be activated when he is attacked.
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Intercept Demon
Effect Monster Card |
Plunder Decoy
Normal Trap Card |
Plunder Decoy allows Syd to take control a monster with level 4 or less Jack controls besides the attacking monster. Syd asks Intercept Demon from Jack. Intercept Demon appears on Syd's field to protect Assault Wheel. Because a number of monsters on Syd's field changes, Vice Dragon stops its strike. Syd laughs as he knows that the monster effect of Intercept Demon is useful. As long as Intercept Demon is on Syd's field, Jack will receive 500 damage each time he declares an attack. Syd smiles and provokes Jack by asking whether Jack doesn't want to attack now. He feels sorry to Jack but he was safe again.
Syd changes a topic by asking how Kazama is and whether he has already been dead. Jack thinks about Kazama in the hospital and yells at Syd. He is very angry and yells at Syd that he can't forgive him for insulting Kazama by any mean. Jack is truly provoked to attack and he has no intention to hold back. He continues the attack of Vice Dragon toward Assault Wheel.
Syd tells him to receive damage from his own monster. Intercept Demon inflicts 500 damage when Jack attacks, so Jack's LP drops to 1200 (1700-500). When his LP drops, the conveyor belt again moves him backward. Syd laughs as Jack is getting closer to the hell. Jack calls that it's the same for Syd. Assault Wheel is destroyed by Vice Dragon, so Syd's LP drops to 3000 (4000+0-1000).
Syd smiles evilly and thinks that Jack is stupid. He is not exactly in the same situation as Jack. At the edge of the conveyor belt on Syd's side, there is a stopper set up before the pressing machine. Jack isn't aware of it. He knows that Syd is praying that the security will become before he is beaten.
Jack ends his turn at this point. Syd laughs and asks whether Jack really thinks that the security is coming for him. That makes Jack a fool. Jack is confused by what Syd means. Meanwhile, Crow, Yusei, Ushio, and Carly are arriving at the seaport. However, they are surprised by seeing nothing. Crow doesn't understand what this means. Yusei is sure that it must be here according to Jack's call.
Ushio gets off his card and says that there used to be a big tanker (A large sea carrier) parking here. Yusei doubts whether it will be a hideout of the thief group. Carly is afraid that there is nothing here. It's clear to them that the tanker has already left the seaport into the ocean. Jack has just realized that this factory is inside a large tanker and currently floating in the sea. Thus, Syd looks very confident as Jack will certainly go to hell. In other words, Jack has way to escape from the tanker.

4th Turn - Syd
It's Syd's turn and he draws a card. In his standby phase, he activates the effect of Nightmare Wheel to inflict 500 damage to Jack. Jack's LP thus drops to 700 (1200-500). The conveyor belt moves back further when his LP drops. Next, Syd summons a tuner monster [Cannon Wheel - 2/500: When this card is used as a Synchro Material Monster, inflict 500 damage to your opponent] to the field in attack position. Jack looks surprised by seeing a tuner monster and can expect what's coming.
Syd tunes Cannon Wheel into Intercept Demon, "Make a bad boom, explosion! Cut the wheel of striking in the wild of cards! Synchro Summon! Roar, Combat Wheel!", he says and synchro summons [Combat Wheel - 6/2500/1200: Activate by discarding 1 card. Until the End Phase, increase this card's ATK by an amount equal to half the total ATK of all other monsters you control. Additionally, your opponent cannot select another card as an attack target. After this effect has been used and this card is destroyed, destroy all monsters you control. You can only use this effect on your opponent's Battle Phase] to the field in attack position.
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Cannon Wheel
Effect Monster Card |
Combat Wheel
Synchro Monster Card |
Tuner Monster |
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Non-Tuner Monster |
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Synchro Monster |
Cannon Wheel
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In addition to the monster effect of Cannon Wheel, it can inflict 500 damage to the opponent when used in a synchro summon. Jack's LP thus drops to 200 (700-500). His conveyor belt moves closer near the edge now. Syd tells Jack that he enjoyed it, but it is time for a farewell. He moves into battle phase, declaring an attack of Combat Wheel toward Vice Dragon.
Jack opens his face-down trap card [Nightmare Demon - Normal Trap: Release 1 monster on your side of the field. Special Summon 3 "Nightmare Demon Tokens" (Fiend-Type/Dark/Level 6/ATK 2000/DEF 2000) to your opponent's side of the field in Attack Position. When a "Nightmare Demon Token" is destroyed, the controller of that Token takes 800 damage] to release Vice Dragon and special summon 3 Nightmare Tokens in attack position on Syd's field . Because Vice Dragon as an attack target is gone by the time it is attacked, battle is cancelled.
In Syd's second main phase, he plays spell card [Block Dugout - Continuous Spell: If the total combined Levels of all monsters you control are higher than the total combined Levels of all monsters your opponent controls, your opponent cannot declare an attack]. According to its effect, when the combined level of all monsters on his field is higher than that on Jack's field, Jack won't be able to declare an attack. Syd thanks Jack for giving 3 Nightmare Tokens to him, which make the total combined level on his field to 24 (6*4: Combat Wheel and 3 Nightmare Tokens). Jack has only Vice Dragon with level 5, so he won't be able to attack as long as Block Dugout is on the field.
5th Turn - Jack
A turn moves to Jack. He draws a card, gets, and summons a tuner monster [Dark Sprocketer - 1/400/0: When this card is sent to the Graveyard to Synchro Summon a Dark Synchro Monster, destroy 1 face-up Magic or Trap card] to the field in attack position. Jack asks Kazama to lend him his power and tunes Dark Sprocketer into Multi Piece Golem. "New and Royal Pulsation! Appear in the chaos! Synchro Summon, High Pride! Demon Chaos King!," he says and synchro summons [Demon Chaos King - 7/2600/2600: When this card attacks, switch the ATK and DEF of your opponent's monsters until the end of the Battle Phase] to the field in attack position.
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Block Dugout
Continuous Spell Card |
Demon Chaos King
Synchro Monster Card |
Tuner Monster |
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Non-Tuner Monster |
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Synchro Monster |
Dark Sprocketer
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Because Multi Piece Golem is gone, Nightmare Wheel is destroyed. Jack tells Syd that a consequence isn't just like that. When Dark Sprocketer is used for a synchro summon for a dark synchro monster like Demon Chaos King, it can destroy 1 face-up spell/trap card on the field. Jack selects to destroy a continuous spell, Block Dugout. Without Block Dugout, Syd's wall is all gone.
At this moment, Syd activates the monster effect of Combat Wheel. Discarding one card, Urgent Tuning, from hand to the field, he can increase the ATK of Combat Wheel by a half ATK of each monster he controls. With a thank to 3 Nightmare Tokens given by Jack, the ATK of Combat Wheel goes up to 5500 (2500+2000/2+2000/2+2000/2). At this rate, Jack's monster certainly can't match with and attack.
Jack isn't concerned at all and says that he won't forgive Syd who ridiculed Kazama and took away pride of D-Wheelers (D-Wheel = pride of D-Wheelers). He moves to battle phase and declares an attack of Demon Chaos King toward Combat Wheel. Syd wonders whether the former king has already lost his mind. He thinks that Jack is going to dive himself into hell.
Jack explains the monster effect of Demon Chaos King. When it attacks, it can switch ATK/DEF of an opponent's monster until the end of battle phase. Combat Wheel's ATK thus is switched to 1200. Syd looks very shocked. Demon Chaos King successfully destroys Combat Wheel. Syd's LP drops to 1600 (3000+2600-1200). Jack calls that he hasn't done yet. According to the monster effect of Combat Wheel, all monsters on the field must be destroyed when Combat Wheel is destroyed (This effect works only Combat Wheel's ATK is increased by its own effect).
Thus, 3 Nightmare Tokens on Syd's field must be destroyed and Syd has to receive 800 damage for each token destroyed as a result of Nightmare Demon's effect. Syd is knocked out as his LP drops to 0 immediately (1600-800*3).

Duel End
Jack's lock at his leg is released. The conveyor belt on Syd's side begins to move, taking Syd closer to the garbage pressing machine. Syd isn't worried because he knows that there is a stopper installed at the end of the conveyor belt. However, the stopper is broken, and the conveyor belt keeps moving and pulling Syd down. Syd falls but a lock at his leg still pulls him above the pressing machine. Jack quickly runs into Syd, pulls him up, and gives him a big punch. He drops Syd into the crowd and laughs.
Many securities later follow Jack's trail to the tanker by helicopters. Yusei, Crow, and Carly also come along with them. When the securities approach into the factory inside the tanker, they are surprised by seeing Jack clearing the area alone. Jack has already knocked out everyone here, piling them up. He says that people were very late. Everyone is glad to see him safe, and Jack has a big smile on his face.
Later at the hospital, Jack meets Kazama at the roof along with Ushio, Crow, and Yusei. He gives Demon Chaos King back to Kazama and says that he could win because of it. Kazama is very surprised by that Jack could defeat Syd alone. Jack says that it's because the security is too loose. Ushio doesn't seem satisfied by such a comment.
Kazama asks whether Jack wouldn't mind doing a riding duel with him when he fully recovers. Jack smiles and answers that Jack Atlus will accept his challenge at anytime. Kazama looks at him and also has a big smile. Both hold their hands together as a promise.

To be continued...